Subsections

- Tracks
  - MIDI tracks
  - Wave tracks
  - Audio input tracks
  - Audio output tracks
  - Audio group tracks
  - Audio aux tracks
  - Synthesizer tracks
  - Creation
  - Attributes
  - The trackinfo side bar
    - MIDI trackinfo sidebar
      - Old style drum tracks:
  - New style drum tracks
    - MIDI trackinfo controls:
    - Audio trackinfo sidebar
      - Effects rack:
- Parts

# Tracks and parts

MusE arranges your music in tracks and parts. The following section shall provide you an overview of how things are done with MusE. If you are or were a Cubase or Cakewalk user, you will feel familiar with this.

## Tracks

There are two general classes of tracks: MIDI tracks and audio tracks. MIDI tracks (and drum tracks which are internally MIDI tracks) can hold note data. The Wave track is a type of audio track which holds wave data. There are also several other kinds of audio tracks.

#### MIDI tracks

MIDI and drum tracks hold MIDI event data. They don't differ much, except that drum tracks offer a special editor which is more suitable for drum editing.

#### Wave tracks

They hold audio data which can be just played back or be piped through effect plugin chains. They offer automation for these plugins.

#### Audio input tracks

These provide the path for your audio data from outside into your project. Set up the physical audio inputs you want to connect your audio input track with, and then route the input tracks to various other tracks such as wave tracks.

#### Audio output tracks

These provide the path for your project's audio data to outside. Set up the physical audio outputs you want to connect your audio out track with, and then route various other tracks, such as wave tracks, to the output tracks.

#### Audio group tracks

Group tracks are like busses, where you can route other tracks to them, then route the groups to other tracks. Since group tracks have all the features of other audio tracks, like volume and pan, they provide a convenient common routing point where you have control of the sound before it is passed to other tracks.

####
Audio aux tracks

These provide a more convenient way to mix several audio tracks together. With each audio aux track added, other audio tracks will gain a common send knob for adjusting the level sent to the aux track. This can be more convenient than using several group tracks.

#### Synthesizer tracks

This type of track is a software synthesizer which MIDI and drum tracks can be assigned to.

#### Creation

You can create a track by either right-clicking in the arranger's track list and then adding the desired track, or via the edit menu.

#### Attributes

Tracks have several attributes:

Mute:
  If you click on the Mute field (denoted with a "M" column header), the track gets muted and stops producing sound.
Solo:
  The solo button ("S" column header) singles out a track for listening. It mutes some other tracks but may phantom solo others. For more info see the section on soloing: 2.5 and phantom soloing: 2.5.1
Record:
  The R column "arms" your track for recording. When you rec-arm your song and have no tracks rec-armed, you won't be able to record anything. See also the config option "move rec-arm with selection".
Track name:
  Double-click to edit the track name.
Port:
  For MIDI tracks, this lets you select the MIDI port to which the events should be routed. This can be your physical synthesizer or a software synthesizer. For soft synths, this is the port the synth is associated to. For other track types, this is disabled.
Channel:
  For MIDI tracks, this is the MIDI channel the output is sent to. For any kind of audio tracks, this is the number of channels (mono, stereo).
Automation:
  For audio tracks, this lets you set up the automation display in the arranger. (See automation 2.7.1). Clicking this will provide you with a popup menu with lots of submenus. Clicking on a submenu will select or unselect it showing or hiding the automation parameter as a graph overlaid on top of the track.
  The submenus let you select the color you want to associate with the automation parameter. There you can also assign midi controllers to the parameters, a dialog is shown where you can manually choose the midi controller, with a learn button to 'listen for' and automatically recognize any midi controller operated by you.

Clef:
  For MIDI tracks, you can specify a clef here. This only affects the score editor.

### The trackinfo side bar

In the arranger and the part editors, you'll have a trackinfo sidebar on the left side. You can set up track-type specific things there.

####
MIDI trackinfo sidebar

The MIDI trackinfo sidebar lets you change program, volume, pan and more. This sidebar can also be viewed at the left of the pianoroll editor.

##### Old style drum tracks:

These are MIDI tracks as well, but with a few differences. They allow you to map certain drum sounds with different input notes, and you can change the output settings of a certain "drum instrument" without having to alter each single event.

However, they have certain limitations: They only can handle 128 sounds (even if you have more synthes), they aren't really compatible with MIDI tracks (you can interchange parts between them, but if you touched the drum list, you'll get unexpected results), you can't set a program for the used channel and more.

### New style drum tracks

Because of these limitations, we introduced the new-style drum tracks. They're not fully compatible with the old drum tracks, so the old are still retained. Under "Global Settings", "GUI settings", you can set up whether you prefer the old or new.

They are handled exactly like plain MIDI tracks (staying compatible with them), and offer all of the functionality, though in a different way. They allow you to re-order the drum map efficiently, you can open parts from multiple drum tracks in one drum editor (MusE will separate the sounds from different tracks according to your settings, see the "Window Config" menu), and you can set programs as with normal MIDI tracks.

##### MIDI trackinfo controls:

Output port:
  This drop-down list selects the midi port to send midi output from this track.
Output channel:
  This box selects the midi channel to be used on the output port.
Input and output routing:
  Selects midi ports and channels to receive midi from, and soloing paths. (See Routes 2.4).
Midi through:
  This button selects whether midi input is passed through to the selected output port.
  Depending on your midi devices and settings, there are cases when this should be off such as using the same port and channel for input and output (otherwise a double-note echo will be heard), and cases when it must be on such as when using a synthesizer track as output device.
Input detect indicator:
  Blinks when midi activity is detected on the selected midi channels on the selected midi input ports.
Transpose:
  This transposes midi input notes up or down in pitch. This is very useful if your midi keyboard hasn't enough keys or the selected output device plays an octave too low or high, and you would like to shift the octave of the incoming notes to compensate.
Delay:
  Adjusts the delay of the notes.
Length:
  Adjusts the length of the notes.
Velocity:
  Adjusts the velocity of incoming notes. Use it to compensate for a too-loud or too-soft keyboard.
Compression:
  Adjusts the compression of incoming note velocities. Use it to make soft incoming notes louder, and loud notes not so loud.
Instrument:
  Selects the midi instrument patch to be used by the selected output port. This is equivalent of dialing the patch in the bank and program boxes, except it displays a more friendly patch name as defined by the selected output port's midi instrument. See instruments, or port configuration 2.8.1
H-Bank:
  Selects the high bank number of the current patch.
L-Bank:
  Selects the low bank number of the current patch.
Prog:
  Selects the program number of the current patch.
Volume:
  Adjusts the midi volume controller.
Pan:
  Adjusts the midi pan controller.

The buttons beside the Prog, Volume, and Pan boxes store the value, at the current transport position, for midi automation. (See automation 2.7.1).

Note that the 'Prog' button stores H-Bank and L-Bank along with 'Prog' value, so there are no H-Bank and L-Bank buttons.

The 'All' button simply stores all three Program (and banks), Volume, and Pan values at once.

Tip: If the Song Type is GM, GS, or XG, you may need to store desired values at transport position zero, otherwise your adjustments may be overridden by the instrument when the transport is moved back to position zero. If this behaviour is undesired, you can set the Song Type to 'NO' meaning no song type.

#### Audio trackinfo sidebar

Unlike the midi trackinfo sidebar, the audio trackinfo side bar is nothing more than an embedded audio mixer strip, the exact same strip as found in the mixers. (See mixer 2.2.2).

##### Effects rack:

On the top of the audio trackinfo sidebar, there is an effects rack which allows you to apply various plugins on the audio. For more information on this, refer to 2.6.1.

## Parts

Within MIDI, drum and wave tracks, you can create parts. Parts are chunks of coherent notes or wave data which can be moved around, copied, cloned and deleted independent from other parts.

Parts are created by selecting the pencil tool and then drawing onto the right part area in the arranger. You can move them with the arrow tool, delete them using the DEL key, and a right-click opens a popup menu. This menu allows you even more stuff, such as setting the part's color, saving the part to disk etc.. You can use CTRL+C and CTRL+V for copying and pasting parts. CTRL+B pastes the part as a clone. Pressing SHIFT additionally provides you a dialog which allows you to paste the part multiple times and set more stuff.

You can also copy parts with the mouse by moving the part with the mouse while holding down the CTRL key.